All of the games and playful tools presented here were created by the Court of Moravia company I am a member of and I have worked on them as project manager, lead designer or as a member of the creative team.
Serious and transformational games ...
GOODNAUTS: BACK IN TIME (Dobronauti: Zpátky v čase, 2020)
This card game for schools takes children to an advanture through space and time. As agents of Good they help other kids having hard times. As an educational tool this game teaches them how to solve conflicts when adults are not present. The game has ton of materials for teachers as it is designed as preventive program and solid on-line support.
As a lead designer my responsibility was to deliver whole game and its add-ons, manuals and I also helped to design web support and multimedia.
GOODNAUTS: STAR TEAM
(Dobronauti: Hvězdný tým, 2022)
Card game linked with multimedia is aimed at schools to foster empathy and cooperation among children. It shows that listening and understanding the needs of others helps to overcome differences between them.
I was the lead game designer of the game.
(Chladné noci, 2021)
The tabletop game is about four families that struggle to survive until the end of World War II while they are hiding partizany soldiers in their homes. And gestapo is on the run. The game was designed to show that helping each other is a better survival strategy than freeriding.
My role was to design specific game design mechanics and write a manual for players.
Perspectacular is a groundbreaking time perspective theory by Phil Zimbardo transformed into a playful toolbox for coaches and other professionals. A tool that gives coaches the power to make people rethink time and use it more wisely.
I worked on Perspectacular toolbox as a lead designer of the materials and cards.
oBLUDnosti (Conspiracies, 2019)
This funny game aims for children and teenagers to educate them about the power and the spreading of any conspirational theories. The game was created during Edu-game hackathon organized by Luducraft.
I was one of the game designers of the game and author of the teacher's manual.
THE CARAVAN: THE JOURNEY OF A MERCHANT
(Karavana: Cesta obchodníka, 2015)
The Caravan is a roleplaying game where players in the roles of Renassaince merchants travel in the footsteps of Marco Polo encountering various situations and meeting various people to train their sellers skills.
I was a project manager and lead designer of this serious game.
VIA LEGATA (2014)
A fun roleplaying game that trains communication skills and negotiation. Players in roles of city representatives of Venice during Renessaince negotiate the path for that year's impending
I have worked on this game as a project manager and lead designer.
CHANGE MANAGEMENT PROCESS SIMULATION (2016)
This custom-made simulation game was prepared for IFE-CR - a manufacturing company. It simulated the process of big company change and its' aim was to involve employess to the design of the change process, to help them understand the change and to give them a safe place to experiment with possible change results and impacts.
I have been in the position of project manager and lead game designer.
VERACOMP ACADEMY (2018)
As a gamificator and consultant I have helped Veracomp, IT company from Czech repuplic, to develope their web-based educational academy for all their employees. The academy navigates players to relevant education and personal developement, motivates them to participate and engages them through powerful post-apocalyptic story.
ONBOARDING GAME (Zaškolovák, 2018)
For Czech branch of the company IFE we have created a two-day onboarding game for newcomers. The game replaced frontal seminars and lectures and delivers all skills and information new employees need for their start at the company.
My role was to manage the project, lead the design and help incorporate the game to daily praxis of HR management.
HIGH STAKES (Vysoké sázky, 2013)
A game made in cooperation with cassino professionals is a classic "James Bond" story - an evil villain, a femme fatale, a ticking bomb and a casino full of secret agents from various agencies.
My job was to manage the project, design the mechanics and rules for the game and train the actors playing NPCs.
AL DENTE (2013)
A larp inspired by the TV series Hell's Kitchen where players in teams compete to deliver the best three-course menu trains players in different leadership styles and team dynamics.
I was responsible for game mechanics and well-balanced character descriptions
for players representing different team roles and leadership styles.
THE JUNGLE (Džungle, 2014)
The Jungle is a classic chamber larp for 9 to 12 players made primarily for female players. It unfolds the story of intrigues and fight for power among top managers
of the big renowned fashion company sponsoring a rescue initiative
for an aboriginal Amazonian tribe.
I worked as a lead designer of this game full of tough moral decissions.